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Overview

In this project case study, I will be sharing my experience designing a mobile app for people interested in sustainability.
It is a UX bootcamp challenge at ”Scoala Informală de IT” to create a solution for people interested in sustainability to enrich their sustainable behaviors. Me and other two designers handled the process of user research, then each of us came with a particular concept, as well as designing the interface and prototype of the mobile app.

My solution stems from the need of community that the users have in following a sustainable lifestyle.

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My contribution

Information architecture
User research
Designing and prototyping

The team

Dragoș Moldoveanu
Anca Ciubotaru

Year

2024

Facade

Overview

In this project case study, I will be sharing my experience designing a mobile app for people interested in sustainability.
It is a UX bootcamp challenge at ”Scoala Informală de IT” to create a solution for people interested in sustainability to enrich their sustainable behaviors. Me and other two designers handled the process of user research, then each of us came with a particular concept, as well as designing the interface and prototype of the mobile app.

My solution stems from the need of community that the users have in following a sustainable lifestyle.

See product →

My contribution

Information architecture
User research
Designing and prototyping

The team

Dragoș Moldoveanu
Anca Ciubotaru

Year

2024

Facade

Overview

In this project case study, I will be sharing my experience designing a mobile app for people interested in sustainability.
It is a UX bootcamp challenge at ”Scoala Informală de IT” to create a solution for people interested in sustainability to enrich their sustainable behaviors. Me and other two designers handled the process of user research, then each of us came with a particular concept, as well as designing the interface and prototype of the mobile app.

My solution stems from the need of community that the users have in following a sustainable lifestyle.

See product →

My contribution

Information architecture
User research
Designing and prototyping

The team

Dragoș Moldoveanu
Anca Ciubotaru

Year

2024

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Process

Breaking down the project

The design process for the fitness centre mobile app involved several key stages. Firstly, I conducted extensive user research to understand the needs of gym-goers and identify pain points with existing fitness apps.

Building on strong foundations

Based on this research, I developed user personas and created wireframes to map out the app’s functionality and structure. From there, I created a high-fidelity prototype and conducted usability testing to refine the design and improve the user experience. The final design included features such as a personalised workout tracker and an easy-to-use booking system.

Collaborating with the internal team

Throughout the process, I worked closely with the fitness centre’s team to ensure that the app met their requirements and aligned with their brand identity.

Process

Breaking down the project

The design process for the fitness centre mobile app involved several key stages. Firstly, I conducted extensive user research to understand the needs of gym-goers and identify pain points with existing fitness apps.

Building on strong foundations

Based on this research, I developed user personas and created wireframes to map out the app’s functionality and structure. From there, I created a high-fidelity prototype and conducted usability testing to refine the design and improve the user experience. The final design included features such as a personalised workout tracker and an easy-to-use booking system.

Collaborating with the internal team

Throughout the process, I worked closely with the fitness centre’s team to ensure that the app met their requirements and aligned with their brand identity.

Process

Breaking down the project

The design process for the fitness centre mobile app involved several key stages. Firstly, I conducted extensive user research to understand the needs of gym-goers and identify pain points with existing fitness apps.

Building on strong foundations

Based on this research, I developed user personas and created wireframes to map out the app’s functionality and structure. From there, I created a high-fidelity prototype and conducted usability testing to refine the design and improve the user experience. The final design included features such as a personalised workout tracker and an easy-to-use booking system.

Collaborating with the internal team

Throughout the process, I worked closely with the fitness centre’s team to ensure that the app met their requirements and aligned with their brand identity.

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Outcome

The final outcome of the fitness centre mobile app was a user-friendly and engaging digital product that exceeded the client’s expectations.

Users were able to easily view class schedules, book sessions, and track their fitness progress, all within a seamless and intuitive app experience.

As a result, the fitness centre saw an increase in user engagement and loyalty, and the app has become an important part of their overall customer experience.

See product →

Outcome

The final outcome of the fitness centre mobile app was a user-friendly and engaging digital product that exceeded the client’s expectations.

Users were able to easily view class schedules, book sessions, and track their fitness progress, all within a seamless and intuitive app experience.

As a result, the fitness centre saw an increase in user engagement and loyalty, and the app has become an important part of their overall customer experience.

See product →

Outcome

The final outcome of the fitness centre mobile app was a user-friendly and engaging digital product that exceeded the client’s expectations.

Users were able to easily view class schedules, book sessions, and track their fitness progress, all within a seamless and intuitive app experience.

As a result, the fitness centre saw an increase in user engagement and loyalty, and the app has become an important part of their overall customer experience.

See product →

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