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Facade
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Overview
In this project case study, I will be sharing my experience designing a mobile app for people interested in sustainability.
It is a UX bootcamp challenge at ”Scoala Informală de IT” to create a solution for people interested in sustainability to enrich their sustainable behaviors. Me and other two designers handled the process of user research, then each of us came with a particular concept, as well as designing the interface and prototype of the mobile app.
My solution stems from the need of community that the users have in following a sustainable lifestyle.
See product →
My contribution
Information architecture
User research
Designing and prototyping
The team
Dragoș Moldoveanu
Anca Ciubotaru
Year
2024
Overview
In this project case study, I will be sharing my experience designing a mobile app for people interested in sustainability.
It is a UX bootcamp challenge at ”Scoala Informală de IT” to create a solution for people interested in sustainability to enrich their sustainable behaviors. Me and other two designers handled the process of user research, then each of us came with a particular concept, as well as designing the interface and prototype of the mobile app.
My solution stems from the need of community that the users have in following a sustainable lifestyle.
See product →
My contribution
Information architecture
User research
Designing and prototyping
The team
Dragoș Moldoveanu
Anca Ciubotaru
Year
2024
Overview
In this project case study, I will be sharing my experience designing a mobile app for people interested in sustainability.
It is a UX bootcamp challenge at ”Scoala Informală de IT” to create a solution for people interested in sustainability to enrich their sustainable behaviors. Me and other two designers handled the process of user research, then each of us came with a particular concept, as well as designing the interface and prototype of the mobile app.
My solution stems from the need of community that the users have in following a sustainable lifestyle.
See product →
My contribution
Information architecture
User research
Designing and prototyping
The team
Dragoș Moldoveanu
Anca Ciubotaru
Year
2024



Process
Breaking down the project
The design process for the fitness centre mobile app involved several key stages. Firstly, I conducted extensive user research to understand the needs of gym-goers and identify pain points with existing fitness apps.
Building on strong foundations
Based on this research, I developed user personas and created wireframes to map out the app’s functionality and structure. From there, I created a high-fidelity prototype and conducted usability testing to refine the design and improve the user experience. The final design included features such as a personalised workout tracker and an easy-to-use booking system.
Collaborating with the internal team
Throughout the process, I worked closely with the fitness centre’s team to ensure that the app met their requirements and aligned with their brand identity.
Process
Breaking down the project
The design process for the fitness centre mobile app involved several key stages. Firstly, I conducted extensive user research to understand the needs of gym-goers and identify pain points with existing fitness apps.
Building on strong foundations
Based on this research, I developed user personas and created wireframes to map out the app’s functionality and structure. From there, I created a high-fidelity prototype and conducted usability testing to refine the design and improve the user experience. The final design included features such as a personalised workout tracker and an easy-to-use booking system.
Collaborating with the internal team
Throughout the process, I worked closely with the fitness centre’s team to ensure that the app met their requirements and aligned with their brand identity.
Process
Breaking down the project
The design process for the fitness centre mobile app involved several key stages. Firstly, I conducted extensive user research to understand the needs of gym-goers and identify pain points with existing fitness apps.
Building on strong foundations
Based on this research, I developed user personas and created wireframes to map out the app’s functionality and structure. From there, I created a high-fidelity prototype and conducted usability testing to refine the design and improve the user experience. The final design included features such as a personalised workout tracker and an easy-to-use booking system.
Collaborating with the internal team
Throughout the process, I worked closely with the fitness centre’s team to ensure that the app met their requirements and aligned with their brand identity.












Outcome
The final outcome of the fitness centre mobile app was a user-friendly and engaging digital product that exceeded the client’s expectations.
Users were able to easily view class schedules, book sessions, and track their fitness progress, all within a seamless and intuitive app experience.
As a result, the fitness centre saw an increase in user engagement and loyalty, and the app has become an important part of their overall customer experience.
See product →
Outcome
The final outcome of the fitness centre mobile app was a user-friendly and engaging digital product that exceeded the client’s expectations.
Users were able to easily view class schedules, book sessions, and track their fitness progress, all within a seamless and intuitive app experience.
As a result, the fitness centre saw an increase in user engagement and loyalty, and the app has become an important part of their overall customer experience.
See product →
Outcome
The final outcome of the fitness centre mobile app was a user-friendly and engaging digital product that exceeded the client’s expectations.
Users were able to easily view class schedules, book sessions, and track their fitness progress, all within a seamless and intuitive app experience.
As a result, the fitness centre saw an increase in user engagement and loyalty, and the app has become an important part of their overall customer experience.
See product →